A case study of expressively constrainable level design automation tools for a puzzle game

Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic. A case study of expressively constrainable level design automation tools for a puzzle game. In Magy Seif El-Nasr, Mia Consalvo, Steven K. Feiner, editors, International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012. pages 156-163, ACM, 2012. [doi]

Abstract

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