PCG-based game design: enabling new play experiences through procedural content generation

Gillian Smith 0001, Elaine Gan, Alexei Othenin-Girard, Jim Whitehead. PCG-based game design: enabling new play experiences through procedural content generation. In Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011. ACM, 2011. [doi]

Abstract

Abstract is missing.