Rhythm-based level generation for 2D platformers

Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas. Rhythm-based level generation for 2D platformers. In Jim Whitehead, R. Michael Young, editors, Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009. pages 175-182, ACM, 2009. [doi]

Abstract

Abstract is missing.