Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage

Matthew Smith, Nigel Walford, Carlos Jimenez-Bescos. Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman archaeological heritage. Digit. Appl. Archaeol. Cult. Heritage, 14:113, 2019. [doi]

Abstract

Abstract is missing.