To grab or not to grab: a viable framework for physically based hand animation in game characters

Arun Somasekharan. To grab or not to grab: a viable framework for physically based hand animation in game characters. In Bill Kapralos, Michael Katchabaw, Jay Rajnovich, editors, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008. pages 254-255, ACM, 2008. [doi]

@inproceedings{Somasekharan08,
  title = {To grab or not to grab: a viable framework for physically based hand animation in game characters},
  author = {Arun Somasekharan},
  year = {2008},
  doi = {10.1145/1496984.1497039},
  url = {http://doi.acm.org/10.1145/1496984.1497039},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/Somasekharan08},
  cites = {0},
  citedby = {0},
  pages = {254-255},
  booktitle = {Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008},
  editor = {Bill Kapralos and Michael Katchabaw and Jay Rajnovich},
  publisher = {ACM},
  isbn = {978-1-60558-218-4},
}