Puzzle-Based Learning: Introducing Creative Thinking and Problem Solving for Computer Science and Engineering (Abstract Only)

Raja Sooriamurthi, Nickolas J. G. Falkner, Ed Meyer, Zbigniew Michalewicz. Puzzle-Based Learning: Introducing Creative Thinking and Problem Solving for Computer Science and Engineering (Abstract Only). In Adrienne Decker, Kurt Eiselt, Carl Alphonce, Jodi Tims, editors, Proceedings of the 46th ACM Technical Symposium on Computer Science Education, Kansas City, MO, USA, March 4-7, 2015. pages 712, ACM, 2015. [doi]

@inproceedings{SooriamurthiFMM15,
  title = {Puzzle-Based Learning: Introducing Creative Thinking and Problem Solving for Computer Science and Engineering (Abstract Only)},
  author = {Raja Sooriamurthi and Nickolas J. G. Falkner and Ed Meyer and Zbigniew Michalewicz},
  year = {2015},
  doi = {10.1145/2676723.2678301},
  url = {http://doi.acm.org/10.1145/2676723.2678301},
  researchr = {https://researchr.org/publication/SooriamurthiFMM15},
  cites = {0},
  citedby = {0},
  pages = {712},
  booktitle = {Proceedings of the 46th ACM Technical Symposium on Computer Science Education, Kansas City, MO, USA, March 4-7, 2015},
  editor = {Adrienne Decker and Kurt Eiselt and Carl Alphonce and Jodi Tims},
  publisher = {ACM},
  isbn = {978-1-4503-2966-8},
}