Gaël Sourimant, Pascal Gautron, Jean-Eudes Marvie. Poisson disk ray-marched ambient occlusion. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 210, ACM, 2011. [doi]
@inproceedings{SourimantGM11, title = {Poisson disk ray-marched ambient occlusion}, author = {Gaël Sourimant and Pascal Gautron and Jean-Eudes Marvie}, year = {2011}, doi = {10.1145/1944745.1944790}, url = {http://doi.acm.org/10.1145/1944745.1944790}, researchr = {https://researchr.org/publication/SourimantGM11}, cites = {0}, citedby = {0}, pages = {210}, booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011}, editor = {Michael Garland and Rui Wang 0003}, publisher = {ACM}, isbn = {978-1-4503-0565-5}, }