Poisson disk ray-marched ambient occlusion

Gaƫl Sourimant, Pascal Gautron, Jean-Eudes Marvie. Poisson disk ray-marched ambient occlusion. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 210, ACM, 2011. [doi]

Abstract

Abstract is missing.