Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education

Pia Spangenberger, Felix Kapp, Nadine Matthes, Linda Kruse. Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education. In Heinrich Söbke, Pia Spangenberger, Philipp Müller 0002, Stefan Göbel 0001, editors, Serious Games - Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings. Volume 13476 of Lecture Notes in Computer Science, pages 246-258, Springer, 2022. [doi]

@inproceedings{SpangenbergerKM22,
  title = {Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education},
  author = {Pia Spangenberger and Felix Kapp and Nadine Matthes and Linda Kruse},
  year = {2022},
  doi = {10.1007/978-3-031-15325-9_18},
  url = {https://doi.org/10.1007/978-3-031-15325-9_18},
  researchr = {https://researchr.org/publication/SpangenbergerKM22},
  cites = {0},
  citedby = {0},
  pages = {246-258},
  booktitle = {Serious Games - Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings},
  editor = {Heinrich Söbke and Pia Spangenberger and Philipp Müller 0002 and Stefan Göbel 0001},
  volume = {13476},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-031-15325-9},
}