Abstract is missing.
- Flow and Self-efficacy in a Serious Game for STEM EducationPhoebe Perlwitz, Jennifer Stemmann. 3-16 [doi]
- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost EffectAndrew Reilly, Laura Kelly, Kira Lough. 17-29 [doi]
- Designing Effective Playful Collaborative Science Learning in VRJan L. Plass, Ken Perlin, Agnieszka Roginska, Chris Hovey, Fabian Fröhlich, Aniol Saurina Maso, Alvaro Olsen, Zhenyi He, Robert Pahle, Sounak Ghosh. 30-35 [doi]
- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for ChildrenKenji Saito, Kayo Kobayashi, Hirotsugu Ikeya, Naoki Yoshioka, Suzuna Shibasaki, Asuka Takahashi, Atsuki Hashimoto, Yuma Kawanobe, Waki Takekoshi, Asuto Mano, Tomoyasu Hirano. 39-45 [doi]
- Providing Applied Games Based on Didactical Structural TemplatesMichael Winterhagen, Benjamin Wallenborn, Dominic Heutelbeck, Matthias L. Hemmje. 46-57 [doi]
- Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player MonitoringThomas Tregel, Philipp Niklas Müller, Ayumi Lara Bischoff, Josef Kinold, Stefan Göbel 0001. 58-72 [doi]
- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual ImpairmentsSundus Fatima, Jannicke Baalsrud Hauge. 75-83 [doi]
- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat ResilienceKatherine Picho, Ethan Osborne, Fatyma Camacho, Aaja Ouellette, Mason Woodford, Edward F. Melcer. 84-101 [doi]
- Designing an Anti-Bullying Serious Game: Insights from Interviews with TeachersElaheh Sanoubari, John Edison Muñoz Cardona, Andrew Houston, James Everett Young, Kerstin Dautenhahn. 102-121 [doi]
- CogWorldTravel: Design of a Game-Based Cognitive Screening InstrumentFernanda T. Oliveira, Brandon W. Tong, Jaime Andres Garcia, Valérie C. Gay. 125-139 [doi]
- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for Children with ASD During COVID-19 PandemicMenna Elshahawy, Said Mostafa, Nada Sharaf. 140-154 [doi]
- Game Design for Covertly Combating Covid-19 Vaccination HesitancySonia-Ruxandra Suciu, Helmut Hlavacs, Charly Harbord. 155-165 [doi]
- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online GamesEzra Jansen, Heinrich Söbke. 169-181 [doi]
- Ecosystem Simulator - A Learning Game About Genetic AlgorithmsQianqi Huang, Heinrich Söbke, Tom Lahmer. 182-197 [doi]
- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English RulesReham Ayman, Reem Ayman, Nada Sharaf. 198-209 [doi]
- Software Architecture for Location-Based Games Designed for Social Interaction in Public SpaceXavier Fonseca, Stephan G. Lukosch, Frances M. T. Brazier. 213-228 [doi]
- Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture RecognitionPhilipp Achenbach, Dennis Purdack, Sebastian Wolf, Philipp Niklas Müller, Thomas Tregel, Stefan Göbel 0001. 229-245 [doi]
- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational EducationPia Spangenberger, Felix Kapp, Nadine Matthes, Linda Kruse. 246-258 [doi]
- A Lens to the Past: Using Site-Specific Augmented Reality for Historical InterpretationMads Haahr, Pernille Henriette Wiil. 259-265 [doi]