Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics

Shenando Stals, Lynne Baillie, Ryan Shah, Jamie Ferguson, Manuel Maarek. Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics. Computer Standards & Interfaces, 92:103924, 2025. [doi]

Abstract

Abstract is missing.