Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain

Kellyann Stamp, Chelsea Dobbins, Stephen Fairclough. Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain. In Constantine Stephanidis, Don Harris, Wen-Chin Li, Dylan D. Schmorrow, Cali M. Fidopiastis, Panayiotis Zaphiris, Andri Ioannou, Xiaowen Fang, Robert A. Sottilare, Jessica Schwarz, editors, HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Volume 12425 of Lecture Notes in Computer Science, pages 756-774, Springer, 2020. [doi]

@inproceedings{StampDF20,
  title = {Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain},
  author = {Kellyann Stamp and Chelsea Dobbins and Stephen Fairclough},
  year = {2020},
  doi = {10.1007/978-3-030-60128-7_55},
  url = {https://doi.org/10.1007/978-3-030-60128-7_55},
  researchr = {https://researchr.org/publication/StampDF20},
  cites = {0},
  citedby = {0},
  pages = {756-774},
  booktitle = {HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings},
  editor = {Constantine Stephanidis and Don Harris and Wen-Chin Li and Dylan D. Schmorrow and Cali M. Fidopiastis and Panayiotis Zaphiris and Andri Ioannou and Xiaowen Fang and Robert A. Sottilare and Jessica Schwarz},
  volume = {12425},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-60128-7},
}