Abstract is missing.
- Basic Study on Incidence of Micro-Error in Visual Attention-Controlled EnvironmentTaisei Ando, Takehiko Yamaguchi 0002, Tania Giovannetti, Maiko Sakamoto. 3-12 [doi]
- A Methodological Approach to Create Interactive Art in Artificial IntelligenceWeiwen Chen, Mohammad Shidujaman, Jiangbo Jin, Salah Uddin Ahmed. 13-31 [doi]
- The Effect of Different Icon Shape and Width on Touch BehaviorYung-Chueh Cheng, Hsi-Jen Chen, Wei-Hsiang Hung. 32-44 [doi]
- Project Team Recommendation Model Based on Profiles ComplementarityMatheus dos Santos Nascimento, Bruno Mendonça Santos, Daniela de Freitas Guilhermino Trindade, Jislaine de Fátima Guilhermino, José Reinaldo Merlin, Ronaldo Cesar Mengato, Ederson Marcos Sgarbi, Carlos Eduardo Ribeiro. 45-59 [doi]
- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational SettingsTrevor Grant, Kaunil Dhruv, Lucca Eloy, Lucas Hayne, Kevin Durkee, Leanne Hirshfield. 60-77 [doi]
- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial CognitionYutaro Kido, Sora Kanzaki, Tomonori Ohtsubo, Yoshiaki Matsuba, Daichi Sugawara, Miwa Nakanishi. 78-89 [doi]
- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature ReviewChih-Chang Lin, Hao-Yu Liao, Fang-Wu Tung. 90-104 [doi]
- Examining the Relationship Between Songs and Psychological CharacteristicsMiran Pyun, Donghun Kim, Chaeyun Lim, Eunbyul Lee, Jihey Kwon, Sangyup Lee. 105-115 [doi]
- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial AircraftWei Tan, Yin Jiang. 116-126 [doi]
- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly EnvironmentLei Wu, Yao Su, Junfeng Wang. 127-137 [doi]
- Information Visualization Design of Nuclear Power Control System Based on Attention Capture MechanismXiaoli Wu, Panpan Xu. 138-149 [doi]
- Design Suggestions for Smart Tax Return Software Based on Reviewing Tax Compliance LiteratureBo Zhang, Jingyu Zhang. 150-161 [doi]
- Applications of an Online Audience Response System in Different Academic Settings: An Empirical StudyAhmed Amro, Muhammad Mudassar Yamin, Benjamin J. Knox. 165-175 [doi]
- Perceived Restorativeness and Meditation Depth for Virtual Reality Supported Mindfulness InterventionsMark R. Costa, Dessa Bergen-Cico, Rachel Razza, Leanne M. Hirshfield, Qiu Wang. 176-189 [doi]
- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-Making When Working Across Geographical BoundariesAgnes Flett. 190-201 [doi]
- Assessing Variable Levels of Delegated Control - A Novel Measure of TrustSamson Palmer, Dale Richards, Graham K. Shelton-Rayner, Kurtulus Izzetoglu, David Inch. 202-215 [doi]
- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on EmotionZachary Pugh, Jiali Huang, Kristen Lindquist, Chang S. Nam. 216-226 [doi]
- Measure for Measure: How Do We Assess Human Autonomy Teaming?Dale Richards. 227-239 [doi]
- A Typology of Non-functional InformationDavide Secchi. 240-254 [doi]
- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-regressive ModelShunji Shimizu, Masaya Hori, Hiroaki Inoue, Yu Kikuchi, Takuya Kiryu, Fumikazu Miwakeichi. 255-265 [doi]
- Producing an Immersive Experience Using Human-Robot Interaction StimuliThy Vo, Joseph B. Lyons. 266-276 [doi]
- How Virtual Reality Is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features PerspectiveMarta Adzgauskaite, Kaveh Abhari, Michael Pesavento. 279-298 [doi]
- Tangible Storytelling to Learn the Four Seasons: Design and Preliminary ObservationsWafa Almukadi. 299-306 [doi]
- Analyzing Students' Behavior in a MOOC Course: A Process-Oriented ApproachFranklin Bernal, Jorge Maldonado-Mahauad, Klinge Orlando Villalba-Condori, Miguel Ángel Zúñiga Prieto, Jaime Veintimilla-Reyes, Magali Mejía. 307-325 [doi]
- The Role of Learning City "Smart Teams" in Promoting, Supporting, and Extending the Community School ModelSarah A. Chauncey, Gregory I. Simpson. 326-344 [doi]
- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign LanguageConnor Corbin, Deniz Cetinkaya, Huseyin Dogan. 345-364 [doi]
- Training Professionals to Bring Digital Transformation into Museums: The Mu.SA Blended CourseMassimiliano Dibitonto, Katarzyna Leszczynska, Elisa Cruciani, Carlo Maria Medaglia. 365-376 [doi]
- Learning and Creativity Through a Curatorial Practice Using Virtual RealitySérgio Eliseu, Maria Manuela Lopes, João Pedro Ribeiro, Fábio Oliveira. 377-387 [doi]
- How Augmented Reality Influences Student Workload in Engineering EducationWenbin Guo, Jung Hyup Kim. 388-396 [doi]
- The Influential Factors on E-learning Adoption and Learning ContinuanceMeryem Harzalla, Nizar Omheni. 397-409 [doi]
- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction DetailsLuis Antonio Hernández Ibáñez, Viviana Barneche Naya. 410-420 [doi]
- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning EnvironmentAjrina Hysaj, Doaa Hamam. 421-431 [doi]
- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal SettlementsSaimir Kristo, Valerio Perna, Keti Hoxha. 432-444 [doi]
- Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus WebAliane Loureiro Krassmann, Fabrício Herpich, Liane Margarida Rockenbach Tarouco, Magda Bercht. 445-461 [doi]
- Research on the Design of Intelligent Interactive Toys Based on Marker EducationYi Lu, Wei Pang. 462-471 [doi]
- Designing a Faculty Chatbot Through User-Centered Design ApproachZlatko Stapic, Ana Horvat, Dijana Plantak Vukovac. 472-484 [doi]
- The Influence of Picture Book Interaction Design on Preschool Children's Reading ExperienceLiying Wang. 485-503 [doi]
- Enable 3A in AISFaruk Ahmed, Keith T. Shubeck, Frank Andrasik, Xiangen Hu. 507-518 [doi]
- Adapting E-Learning to Dyslexia Type: An Experimental Study to Evaluate Learning Gain and Perceived UsabilityWeam Gaoud Alghabban, Robert J. Hendley. 519-537 [doi]
- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-Based Adaptive Instructional SystemsPhilippe J. Giabbanelli, Andrew A. Tawfik. 538-556 [doi]
- A Learning Engineering Model for Learner-Centered Adaptive SystemsJim Goodell, Khanh-Phuong Thai. 557-573 [doi]
- Technology in Education - Meeting the Future Literacy and Numeracy Needs of SocietyJames Ness. 574-585 [doi]
- Adaptive Agents for Fit-for-Purpose TrainingKarel van den Bosch, Romy Blankendaal, Rudy Boonekamp, Tjeerd Schoonderwoerd. 586-604 [doi]
- Google Service-Based CbITS Authoring Tool to Support CollaborationLijia Wang, Keith T. Shubeck, Xiangen Hu. 605-616 [doi]
- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in GamingBarbara Caci, Khaldoon Dhou. 619-630 [doi]
- Behavlet Analytics for Player Profiling and Churn PredictionDarryl Charles, Benjamin Ultan Cowley. 631-643 [doi]
- The Kansei Research on the Manipulation Experience of Mobile Game with JoystickHsin-Jung Chen, Hsi-Jen Chen. 644-657 [doi]
- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess GrandmasterKhaldoon Dhou. 658-668 [doi]
- Systems Approach to Designing an Enjoyable Process for Game DesignersNandhini Giri, Erik Stolterman. 669-687 [doi]
- Broader Understanding of Gamification by Addressing Ethics and DiversityOle Goethe, Adam Palmquist. 688-699 [doi]
- Game-Based Learning and Instructional Effectiveness in Organizational Communication ClassroomsDongjing Kang. 700-707 [doi]
- Enhancing Social Ties Through Manual Player Matchmaking in Online Multiplayer GamesMd Riyadh, Ali Arya, Gerry Chan, Masud Imran. 708-729 [doi]
- A Simulation Game to Acquire Skills on Industry 4.0Veronica Rossano, Rosa Lanzilotti, Teresa Roselli. 730-738 [doi]
- Personalised Semantic User Interfaces for GamesOwen Sacco. 739-755 [doi]
- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from PainKellyann Stamp, Chelsea Dobbins, Stephen Fairclough. 756-774 [doi]