Real-time Learning in the NERO Video Game

Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen. Real-time Learning in the NERO Video Game. In R. Michael Young, John E. Laird, editors, Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA. pages 159-160, AAAI Press, 2005.

Abstract

Abstract is missing.