Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students

Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan. Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students. In Heinrich Söbke, Jannicke Baalsrud Hauge, Mario Wolf, Florian Wehking, editors, Proceedings of DELbA 2020 - Workshop on Designing and Facilitating Educational Location-based Applications co-located with the Fifteenth European Conference on Technology Enhanced Learning (EC-TEL 2020), Heidelberg, Germany, Online, September 15, 2020. Volume 2685 of CEUR Workshop Proceedings, CEUR-WS.org, 2020. [doi]

@inproceedings{StefanHGS20,
  title = {Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students},
  author = {Ioana Andreea Stefan and Jannicke Baalsrud Hauge and Ancuta Florentina Gheorge and Antoniu Stefan},
  year = {2020},
  url = {http://ceur-ws.org/Vol-2685/short8.pdf},
  researchr = {https://researchr.org/publication/StefanHGS20},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of DELbA 2020 - Workshop on Designing and Facilitating Educational Location-based Applications co-located with the Fifteenth European Conference on Technology Enhanced Learning (EC-TEL 2020), Heidelberg, Germany, Online, September 15, 2020},
  editor = {Heinrich Söbke and Jannicke Baalsrud Hauge and Mario Wolf and Florian Wehking},
  volume = {2685},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}