Creating a Hyper-Agent for Solving Angry Birds Levels

Matthew Stephenson, Jochen Renz. Creating a Hyper-Agent for Solving Angry Birds Levels. In Brian Magerko, Jonathan P. Rowe, editors, Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017, Snowbird, Little Cottonwood Canyon, Utah, USA. pages 234-240, AAAI Press, 2017. [doi]

@inproceedings{StephensonR17,
  title = {Creating a Hyper-Agent for Solving Angry Birds Levels},
  author = {Matthew Stephenson and Jochen Renz},
  year = {2017},
  url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15828},
  researchr = {https://researchr.org/publication/StephensonR17},
  cites = {0},
  citedby = {0},
  pages = {234-240},
  booktitle = {Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017, Snowbird, Little Cottonwood Canyon, Utah, USA},
  editor = {Brian Magerko and Jonathan P. Rowe},
  publisher = {AAAI Press},
  isbn = {978-1-57735-791-9},
}