Abstract is missing.
- Scheduling Live Interactive Narratives with Mixed-Integer Linear ProgrammingSasha Azad, Jingyang Xu, Haining Yu, Boyang Li. 2-8 [doi]
- Combining Strategic Learning with Tactical Search in Real-Time Strategy GamesNicolas A. Barriga, Marius Stanescu, Michael Buro. 9-15 [doi]
- Learning Combat in NetHackJonathan Campbell, Clark Verbrugge. 16-22 [doi]
- A Social Robot as a Card Game PlayerFilipa Correia, Patricia Alves-Oliveira, Tiago Ribeiro 0001, Francisco S. Melo, Ana Paiva. 23-29 [doi]
- Practical Specification of Belief Manipulation in GamesMarkus Eger, Chris Martens. 30-36 [doi]
- Influencing User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience HypothesisRachelyn Farrell, Stephen G. Ware. 37-42 [doi]
- A Recommender System for Hero Line-Ups in MOBA GamesLucas Hanke, Luiz Chaimowicz. 43-49 [doi]
- STARDATA: A StarCraft AI Research DatasetZeming Lin, Jonas Gehring, Vasil Khalidov, Gabriel Synnaeve. 50-56 [doi]
- Balancing Zero-Sum Games with One Variable per StrategyAlbert Julius Liu, Steve Marschner. 57-65 [doi]
- Improvised Theatre Alongside Artificial IntelligencesKory Wallace Mathewson, Piotr Mirowski. 66-72 [doi]
- Solving for Bespoke Game Assets: Applying Style to 3D Generative ArtifactsJo Mazeika, Jim Whitehead. 73-79 [doi]
- Multimodal Goal Recognition in Open-World Digital GamesWookhee Min, Bradford W. Mott, Jonathan P. Rowe, Robert G. Taylor, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester. 80-86 [doi]
- HyPED: Modeling and Analyzing Action Games as Hybrid SystemsJoseph C. Osborn, Brian Lambrigger, Michael Mateas. 87-93 [doi]
- Memory Bounded Monte Carlo Tree SearchEdward Jack Powley, Peter I. Cowling, Daniel Whitehouse. 94-100 [doi]
- A Possible Worlds Model of Belief for State-Space Narrative PlanningAlireza Shirvani, Stephen G. Ware, Rachelyn Farrell. 101-107 [doi]
- Deep Learning for Real-Time Heuristic Search Algorithm SelectionDevon Sigurdson, Vadim Bulitko. 108-114 [doi]
- Generative Design for Textiles: Opportunities and Challenges for Entertainment AIGillian Smith. 115-121 [doi]
- Studying the Effects of Training Data on Machine Learning-Based Procedural Content GenerationSam Snodgrass, Adam Summerville, Santiago Ontañón. 122-128 [doi]
- Turn-Taking with Improvisational Co-Creative AgentsLauren Winston, Brian Magerko. 129-136 [doi]
- Robustness of Real-Time Heuristic Search Algorithms to Read/Write Error in Externally Stored HeuristicsMina Abdi Oskouie, Vadim Bulitko. 137-143 [doi]
- An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action ChoiceJulio César Bahamón, R. Michael Young. 144-150 [doi]
- Reputation Systems for Non-Player Character Interactions Based on Player ActionsJoseph Alexander Brown, Jooyoung Lee, Niktia Kraev. 151-157 [doi]
- Modeling Individual Differences in Game Behavior Using HMMSara Bunian, Alessandro Canossa, Randy C. Colvin, Magy Seif El-Nasr. 158-164 [doi]
- Fast Random Genetic Search for Large-Scale RTS Combat ScenariosCorey Clark, Anthony Fleshner. 165-171 [doi]
- Evaluation of a Template-Based Puzzle Generator for an Educational Programming GameYihuan Dong, Tiffany Barnes. 172-178 [doi]
- Towards Adaptability of Demonstration-Based Training of NPC BehaviorJohn Drake, Alla Safonova, Maxim Likhachev. 179-185 [doi]
- Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music GenerationMário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino, Yuri Tavares dos Passos. 186-192 [doi]
- Causal Link Semantics for Narrative Planning Using Numeric FluentsRachelyn Farrell, Stephen G. Ware. 193-199 [doi]
- Dante Agent Architecture for Force-On-Force Wargame Simulation and TrainingBrian Hart, Derek Hart, Russell Gayle, Fred J. Oppel, Patrick G. Xavier, Jonathan Whetzel. 200-206 [doi]
- Predicting Victory in a Hybrid Online Competitive Game: The Case of DestinyYaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen. 207-213 [doi]
- Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing GamesRafael R. Padovani, Lucas N. Ferreira, Levi H. S. Lelis. 214-220 [doi]
- LISA: Lexically Intelligent Story AssistantRushit Sanghrajka, Daniel Hidalgo, Patrick P. Chen, Mubbasir Kapadia. 221-227 [doi]
- Level Difficulty and Player Skill Prediction in Human Computation GamesAnurag Sarkar, Seth Cooper. 228-233 [doi]
- Creating a Hyper-Agent for Solving Angry Birds LevelsMatthew Stephenson, Jochen Renz. 234-240 [doi]
- The Computational Complexity of Angry Birds and Similar Physics-Simulation GamesMatthew Stephenson, Jochen Renz, Xiaoyu Ge. 241-247 [doi]
- A/B-Test of Retention and Monetization Using the Cox ModelMarkus Viljanen, Antti Airola, Jukka Heikkonen, Tapio Pahikkala. 248-254 [doi]
- Simulating Player Behavior for Data-Driven Interactive Narrative PersonalizationPengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester. 255-261 [doi]
- Merits of Hierarchical Story and Discourse Planning with Merged LanguagesDavid R. Winer, Robert Michael Young. 262-269 [doi]
- Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game EnvironmentsHang Ma 0001, Jingxing Yang, Liron Cohen 0002, T. K. Satish Kumar, Sven Koenig. 270-272 [doi]
- Wevva: Democratising Game DesignEdward Jack Powley, Mark J. Nelson, Swen E. Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook. 273-276 [doi]
- Character Focused Narrative Models for Computational StorytellingLeonid Berov. 277-279 [doi]
- Intentional Agents for Epistemic GamesMarkus Eger. 280-282 [doi]
- Dream Machine: A Creative and Autonomous Machine for Creating Stories and WorldsMário Escarce Junior. 283-285 [doi]
- MTG: Context-Based Music Composition for Tabletop Role-Playing GamesLucas N. Ferreira, Jim Whitehead. 286-288 [doi]
- Cooperative Creativity Support Tools for Computational CraftingApril Grow. 289-291 [doi]
- A Skill-Based Framework for the Generation and Presentation of Educational Videogame ContentBritton Horn. 292-294 [doi]
- Crowdsourced Social Media PoetryCarolyn Elizabeth Lamb. 295-297 [doi]
- Pre-Learning Experiences with Co-Creative Agents in MuseumsDuri Long. 298-300 [doi]
- Algorithm Selection in Zero-Sum Computer GamesAnderson Rocha Tavares. 301-303 [doi]
- Towards Expressive Automated Storytelling SystemsDavid R. Winer. 304-307 [doi]
- Playable Experiences at AIIDE 2017Mike Treanor, Nicholas Warren, Mason Reed, Adam M. Smith, Pablo Ortiz, Laurel Coney, Loren Sherman, Elizabeth Carré, Nadya Vivatvisha, D. Fox Harrell, Paola Mardo, Andrew Gordon, Joris Dormans, Barrie D. Robison, Spencer Gomez, Samantha Heck, Landon Wright, Terence Soule. 308 [doi]