A hardware-aware debugger for the OpenGL shading language

Magnus Strengert, Thomas Klein, Thomas Ertl. A hardware-aware debugger for the OpenGL shading language. In Dieter W. Fellner, Stephen N. Spencer, editors, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, San Diego, California, USA, August 4-5, 2007. pages 81-88, Eurographics Association, 2007. [doi]

@inproceedings{StrengertKE07,
  title = {A hardware-aware debugger for the OpenGL shading language},
  author = {Magnus Strengert and Thomas Klein and Thomas Ertl},
  year = {2007},
  doi = {10.1145/1280094.1280108},
  url = {http://doi.acm.org/10.1145/1280094.1280108},
  tags = {debugging, context-aware},
  researchr = {https://researchr.org/publication/StrengertKE07},
  cites = {0},
  citedby = {0},
  pages = {81-88},
  booktitle = {Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, San Diego, California, USA, August 4-5, 2007},
  editor = {Dieter W. Fellner and Stephen N. Spencer},
  publisher = {Eurographics Association},
  isbn = {978-1-59593-625-7},
}