A hardware-aware debugger for the OpenGL shading language

Magnus Strengert, Thomas Klein, Thomas Ertl. A hardware-aware debugger for the OpenGL shading language. In Dieter W. Fellner, Stephen N. Spencer, editors, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, San Diego, California, USA, August 4-5, 2007. pages 81-88, Eurographics Association, 2007. [doi]

Abstract

Abstract is missing.