Simulating Indirect Network Effects in the Video Game Market

Jochen Strube, Sven Schade, Patrick Schmidt, Peter Buxmann. Simulating Indirect Network Effects in the Video Game Market. In 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), CD-ROM / Abstracts Proceedings, 3-6 January 2007, Waikoloa, Big Island, HI, USA. pages 160, IEEE Computer Society, 2007. [doi]

@inproceedings{StrubeSSB07,
  title = {Simulating Indirect Network Effects in the Video Game Market},
  author = {Jochen Strube and Sven Schade and Patrick Schmidt and Peter Buxmann},
  year = {2007},
  doi = {10.1109/HICSS.2007.483},
  url = {http://doi.ieeecomputersociety.org/10.1109/HICSS.2007.483},
  researchr = {https://researchr.org/publication/StrubeSSB07},
  cites = {0},
  citedby = {0},
  pages = {160},
  booktitle = {40th Hawaii International International Conference on Systems Science (HICSS-40 2007), CD-ROM / Abstracts Proceedings, 3-6 January 2007,  Waikoloa, Big Island, HI, USA},
  publisher = {IEEE Computer Society},
}