Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation

David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil. Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation. In Rachel McDonnell, Nathan R. Sturtevant, Victor B. Zordan, editors, Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013. pages 213-222, ACM, 2013. [doi]

@inproceedings{StuartLJB13,
  title = {Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation},
  author = {David A. Stuart and Joshua A. Levine and Ben Jones and Adam W. Bargteil},
  year = {2013},
  doi = {10.1145/2522628.2522648},
  url = {http://doi.acm.org/10.1145/2522628.2522648},
  researchr = {https://researchr.org/publication/StuartLJB13},
  cites = {0},
  citedby = {0},
  pages = {213-222},
  booktitle = {Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013},
  editor = {Rachel McDonnell and Nathan R. Sturtevant and Victor B. Zordan},
  publisher = {ACM},
  isbn = {978-1-4503-2546-2},
}