Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation

David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil. Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation. In Rachel McDonnell, Nathan R. Sturtevant, Victor B. Zordan, editors, Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013. pages 213-222, ACM, 2013. [doi]

Abstract

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