Procedural Sound Generation for Soft Bodies in Video Games

Feng Su, Chris Joslin. Procedural Sound Generation for Soft Bodies in Video Games. In Hubert P. H. Shum, Edmond S. L. Ho, Marie-Paule Cani, Tiberiu Popa, Daniel Holden, He Wang 0002, editors, Motion, Interaction and Games, MIG 2019, Newcastle upon Tyne, UK, October 28-30, 2019. ACM, 2019. [doi]

@inproceedings{SuJ19,
  title = {Procedural Sound Generation for Soft Bodies in Video Games},
  author = {Feng Su and Chris Joslin},
  year = {2019},
  doi = {10.1145/3359566.3360068},
  url = {https://doi.org/10.1145/3359566.3360068},
  researchr = {https://researchr.org/publication/SuJ19},
  cites = {0},
  citedby = {0},
  booktitle = {Motion, Interaction and Games, MIG 2019, Newcastle upon Tyne, UK, October 28-30, 2019},
  editor = {Hubert P. H. Shum and Edmond S. L. Ho and Marie-Paule Cani and Tiberiu Popa and Daniel Holden and He Wang 0002},
  publisher = {ACM},
  isbn = {978-1-4503-6994-7},
}