Procedural Sound Generation for Soft Bodies in Video Games

Feng Su, Chris Joslin. Procedural Sound Generation for Soft Bodies in Video Games. In Hubert P. H. Shum, Edmond S. L. Ho, Marie-Paule Cani, Tiberiu Popa, Daniel Holden, He Wang 0002, editors, Motion, Interaction and Games, MIG 2019, Newcastle upon Tyne, UK, October 28-30, 2019. ACM, 2019. [doi]

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