Procedural Content Generation via Machine Learning (PCGML)

Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius. Procedural Content Generation via Machine Learning (PCGML). IEEE Trans. Comput. Intellig. and AI in Games, 10(3):257-270, 2018. [doi]

@article{SummervilleSGHH18,
  title = {Procedural Content Generation via Machine Learning (PCGML)},
  author = {Adam Summerville and Sam Snodgrass and Matthew Guzdial and Christoffer Holmgård and Amy K. Hoover and Aaron Isaksen and Andy Nealen and Julian Togelius},
  year = {2018},
  doi = {10.1109/TG.2018.2846639},
  url = {https://doi.org/10.1109/TG.2018.2846639},
  researchr = {https://researchr.org/publication/SummervilleSGHH18},
  cites = {0},
  citedby = {0},
  journal = {IEEE Trans. Comput. Intellig. and AI in Games},
  volume = {10},
  number = {3},
  pages = {257-270},
}