Mochammad Arief Hermawan Sutoyo, Hendri Priyambowo, Afifah Nurzahra, Dana Indra Sensuse, Shidiq Al Hakim, Deki Satria. Knowledge Management System Design using Gamification: A Case study of the e-Government Laboratory, Universitas Indonesia. In Mohammad S. Obaidat, Zhenqiang Mi, Kuei-Fang Hsiao, Petros Nicopolitidis, Daniel Cascado Caballero, editors, 2019 International Conference on Computer, Information and Telecommunication Systems, CITS 2019, Beijing, China, August 28-31, 2019. pages 1-5, IEEE, 2019. [doi]
@inproceedings{SutoyoPNSHS19, title = {Knowledge Management System Design using Gamification: A Case study of the e-Government Laboratory, Universitas Indonesia}, author = {Mochammad Arief Hermawan Sutoyo and Hendri Priyambowo and Afifah Nurzahra and Dana Indra Sensuse and Shidiq Al Hakim and Deki Satria}, year = {2019}, doi = {10.1109/CITS.2019.8862040}, url = {https://doi.org/10.1109/CITS.2019.8862040}, researchr = {https://researchr.org/publication/SutoyoPNSHS19}, cites = {0}, citedby = {0}, pages = {1-5}, booktitle = {2019 International Conference on Computer, Information and Telecommunication Systems, CITS 2019, Beijing, China, August 28-31, 2019}, editor = {Mohammad S. Obaidat and Zhenqiang Mi and Kuei-Fang Hsiao and Petros Nicopolitidis and Daniel Cascado Caballero}, publisher = {IEEE}, isbn = {978-1-7281-1374-6}, }