Knowledge Management System Design using Gamification: A Case study of the e-Government Laboratory, Universitas Indonesia

Mochammad Arief Hermawan Sutoyo, Hendri Priyambowo, Afifah Nurzahra, Dana Indra Sensuse, Shidiq Al Hakim, Deki Satria. Knowledge Management System Design using Gamification: A Case study of the e-Government Laboratory, Universitas Indonesia. In Mohammad S. Obaidat, Zhenqiang Mi, Kuei-Fang Hsiao, Petros Nicopolitidis, Daniel Cascado Caballero, editors, 2019 International Conference on Computer, Information and Telecommunication Systems, CITS 2019, Beijing, China, August 28-31, 2019. pages 1-5, IEEE, 2019. [doi]

@inproceedings{SutoyoPNSHS19,
  title = {Knowledge Management System Design using Gamification: A Case study of the e-Government Laboratory, Universitas Indonesia},
  author = {Mochammad Arief Hermawan Sutoyo and Hendri Priyambowo and Afifah Nurzahra and Dana Indra Sensuse and Shidiq Al Hakim and Deki Satria},
  year = {2019},
  doi = {10.1109/CITS.2019.8862040},
  url = {https://doi.org/10.1109/CITS.2019.8862040},
  researchr = {https://researchr.org/publication/SutoyoPNSHS19},
  cites = {0},
  citedby = {0},
  pages = {1-5},
  booktitle = {2019 International Conference on Computer, Information and Telecommunication Systems, CITS 2019, Beijing, China, August 28-31, 2019},
  editor = {Mohammad S. Obaidat and Zhenqiang Mi and Kuei-Fang Hsiao and Petros Nicopolitidis and Daniel Cascado Caballero},
  publisher = {IEEE},
  isbn = {978-1-7281-1374-6},
}