Knowledge Management System Design using Gamification: A Case study of the e-Government Laboratory, Universitas Indonesia

Mochammad Arief Hermawan Sutoyo, Hendri Priyambowo, Afifah Nurzahra, Dana Indra Sensuse, Shidiq Al Hakim, Deki Satria. Knowledge Management System Design using Gamification: A Case study of the e-Government Laboratory, Universitas Indonesia. In Mohammad S. Obaidat, Zhenqiang Mi, Kuei-Fang Hsiao, Petros Nicopolitidis, Daniel Cascado Caballero, editors, 2019 International Conference on Computer, Information and Telecommunication Systems, CITS 2019, Beijing, China, August 28-31, 2019. pages 1-5, IEEE, 2019. [doi]

Abstract

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