Game description language and frameworks for langrid gaming

Itaru Suzuki, Keisuke Tsunoda, Reiko Hishiyama. Game description language and frameworks for langrid gaming. In Aristidis Protopsaltis, Nicolas Spyratos, Carlos J. Costa, Carlo Meghini, editors, Proceedings of the 29th ACM international conference on Design of communication, Pisa, Italy, October 3-5, 2011. pages 67-74, ACM, 2011. [doi]

@inproceedings{SuzukiTH11,
  title = {Game description language and frameworks for langrid gaming},
  author = {Itaru Suzuki and Keisuke Tsunoda and Reiko Hishiyama},
  year = {2011},
  doi = {10.1145/2038476.2038489},
  url = {http://doi.acm.org/10.1145/2038476.2038489},
  researchr = {https://researchr.org/publication/SuzukiTH11},
  cites = {0},
  citedby = {0},
  pages = {67-74},
  booktitle = {Proceedings of the 29th ACM international conference on Design of communication, Pisa, Italy, October 3-5, 2011},
  editor = {Aristidis Protopsaltis and Nicolas Spyratos and Carlos J. Costa and Carlo Meghini},
  publisher = {ACM},
  isbn = {978-1-4503-0936-3},
}