Penny Sweetser. GameFlow 2020: 15 Years of a Model of Player Enjoyment. In Naseem Ahmadpour, Tuck Wah Leong, Bernd Ploderer, Callum Parker, Sarah Webber, Diego Muñoz, Lian Loke, Martin Tomitsch, editors, OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020. pages 705-711, ACM, 2020. [doi]
@inproceedings{Sweetser20, title = {GameFlow 2020: 15 Years of a Model of Player Enjoyment}, author = {Penny Sweetser}, year = {2020}, doi = {10.1145/3441000.3441048}, url = {https://doi.org/10.1145/3441000.3441048}, researchr = {https://researchr.org/publication/Sweetser20}, cites = {0}, citedby = {0}, pages = {705-711}, booktitle = {OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020}, editor = {Naseem Ahmadpour and Tuck Wah Leong and Bernd Ploderer and Callum Parker and Sarah Webber and Diego Muñoz and Lian Loke and Martin Tomitsch}, publisher = {ACM}, isbn = {978-1-4503-8975-4}, }