GameFlow 2020: 15 Years of a Model of Player Enjoyment

Penny Sweetser. GameFlow 2020: 15 Years of a Model of Player Enjoyment. In Naseem Ahmadpour, Tuck Wah Leong, Bernd Ploderer, Callum Parker, Sarah Webber, Diego Muñoz, Lian Loke, Martin Tomitsch, editors, OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020. pages 705-711, ACM, 2020. [doi]

@inproceedings{Sweetser20,
  title = {GameFlow 2020: 15 Years of a Model of Player Enjoyment},
  author = {Penny Sweetser},
  year = {2020},
  doi = {10.1145/3441000.3441048},
  url = {https://doi.org/10.1145/3441000.3441048},
  researchr = {https://researchr.org/publication/Sweetser20},
  cites = {0},
  citedby = {0},
  pages = {705-711},
  booktitle = {OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020},
  editor = {Naseem Ahmadpour and Tuck Wah Leong and Bernd Ploderer and Callum Parker and Sarah Webber and Diego Muñoz and Lian Loke and Martin Tomitsch},
  publisher = {ACM},
  isbn = {978-1-4503-8975-4},
}