Diverse Level Generation for Tile-Based Video Game using Generative Adversarial Networks from Few Samples

Soichiro Takata, Yuichi Sei, Yasuyuki Tahara, Akihiko Ohsuga. Diverse Level Generation for Tile-Based Video Game using Generative Adversarial Networks from Few Samples. In Ana Paula Rocha 0001, Luc Steels, H. Jaap van den Herik, editors, Proceedings of the 15th International Conference on Agents and Artificial Intelligence, ICAART 2023, Volume 3, Lisbon, Portugal, February 22-24, 2023. pages 326-333, SCITEPRESS, 2023. [doi]

Abstract

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