Q-Learning-Based Spatial Reuse Method Considering Throughput Fairness by Negative Reward for High Throughput

Mirai Takematsu, Shota Sakai, Masashi Kunibe, Hiroshi Shigeno. Q-Learning-Based Spatial Reuse Method Considering Throughput Fairness by Negative Reward for High Throughput. In Takahiro Hara, Hirozumi Yamaguchi, editors, Mobile and Ubiquitous Systems: Computing, Networking and Services - 18th EAI International Conference, MobiQuitous 2021, Virtual Event, November 8-11, 2021, Proceedings. Volume 419 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 207-219, Springer, 2021. [doi]

Abstract

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