Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations

Thomas B. Talbot, Kenji Sagae, Bruce John, Albert A. Rizzo. Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations. IJGCMS, 4(3):1-19, 2012. [doi]

@article{TalbotSJR12,
  title = {Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations},
  author = {Thomas B. Talbot and Kenji Sagae and Bruce John and Albert A. Rizzo},
  year = {2012},
  doi = {10.4018/jgcms.2012070101},
  url = {http://dx.doi.org/10.4018/jgcms.2012070101},
  researchr = {https://researchr.org/publication/TalbotSJR12},
  cites = {0},
  citedby = {0},
  journal = {IJGCMS},
  volume = {4},
  number = {3},
  pages = {1-19},
}