Effect of Status-based Gamification on User Engagement: Evidence from A Randomized Field Experiment

Ayushi Tandon, Swanand Deodhar, Abhinav Tripathi, Abhas Tandon. Effect of Status-based Gamification on User Engagement: Evidence from A Randomized Field Experiment. In Bonnie Brinton Anderson, Jason Thatcher, Rayman D. Meservy, Kathy Chudoba, Kelly J. Fadel, Sue Brown 0001, editors, 26th Americas Conference on Information Systems, AMCIS 2020, Virtual Conference, August 15-17, 2020. Association for Information Systems, 2020. [doi]

@inproceedings{TandonDTT20,
  title = {Effect of Status-based Gamification on User Engagement: Evidence from A Randomized Field Experiment},
  author = {Ayushi Tandon and Swanand Deodhar and Abhinav Tripathi and Abhas Tandon},
  year = {2020},
  url = {https://aisel.aisnet.org/amcis2020/sig_hci/sig_hci/4},
  researchr = {https://researchr.org/publication/TandonDTT20},
  cites = {0},
  citedby = {0},
  booktitle = {26th Americas Conference on Information Systems, AMCIS 2020, Virtual Conference, August 15-17, 2020},
  editor = {Bonnie Brinton Anderson and Jason Thatcher and Rayman D. Meservy and Kathy Chudoba and Kelly J. Fadel and Sue Brown 0001},
  publisher = {Association for Information Systems},
  isbn = {978-1-7336325-4-6},
}