Empowering students with engineering literacy and problem-solving through interactive virtual reality games

Ying Tang, Sachin Shetty, Xiufang Chen. Empowering students with engineering literacy and problem-solving through interactive virtual reality games. In 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2010, Hong Kong, December 21-23, 2010. pages 64-69, IEEE, 2010. [doi]

@inproceedings{TangSC10,
  title = {Empowering students with engineering literacy and problem-solving through interactive virtual reality games},
  author = {Ying Tang and Sachin Shetty and Xiufang Chen},
  year = {2010},
  doi = {10.1109/ICEGIC.2010.5716890},
  url = {http://dx.doi.org/10.1109/ICEGIC.2010.5716890},
  researchr = {https://researchr.org/publication/TangSC10},
  cites = {0},
  citedby = {0},
  pages = {64-69},
  booktitle = {2010 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2010, Hong Kong, December 21-23, 2010},
  publisher = {IEEE},
  isbn = {978-1-4244-7179-9},
}