Abstract is missing.
- A framework for camera pose tracking using stochastic data fusionArmaghan Moemeni, Eric W. Tatham. 1-7 [doi]
- A GCSE maths tutoring game using neural networksWilliam Lawrence, Jenny Carter, Samad Ahmadi. 8-14 [doi]
- A heuristic pathfinding approach based on precomputing and post-adjusting strategies for online game environmentJia-jia Tang, Liang Chen, Ling Yan. 15-22 [doi]
- A Monte-Carlo approach for ghost avoidance in the Ms. Pac-Man gameBruce Kwong-Bun Tong, Chi Wan Sung. 23-30 [doi]
- A serious game to improve human relationships in patients with neuro-psychological disordersN. Aresti Bartolome, Amaia Méndez Zorrilla, Begoña García Zapirain. 31-35 [doi]
- An innovative breathing game applied with textile sensorsChang-Ming Yang, Ching-Wen Yang, Shu-Hui Hung, Chin-Hsian Wang, Hsin-hung Lin, Wai-Chi Fang, Wei-Chin Huang, Yueh-Ming Huang. 36-41 [doi]
- Building an education ecology on serious game design and development for the One Laptop Per Child and Sugar platforms: A service learning course builds a base for peer mentoring, Cooperative Education internships and sponsored researchStephen Jacobs. 42-47 [doi]
- Chasers of the Lost Data: Turning content management systems into gaming platformsAdrian Hornsby, Timo Aaltonen, Rod Walsh. 48-51 [doi]
- Dancing game by digital textile sensorChang-Ming Yang, Chun-Mei Chou, Tzu-Lin Yang, Shu-Hui Hung, Jen-Hsian Cheng, Chin-Hsian Wang, Jwu-Sheng Hu, Kuan-Chun Sun, Yueh-Ming Huang. 52-57 [doi]
- Depth map generation and depth layer separation for information customization in computer gamingIstvan Andorko, Peter M. Corcoran, Petronel Bigioi. 58-61 [doi]
- Efficient composition of media object for multimedia scene renderingYun-Ju Lee, Tae-Beom Lim, Kyung Won Kim, Jae Won Moon. 62-63 [doi]
- Empowering students with engineering literacy and problem-solving through interactive virtual reality gamesYing Tang, Sachin Shetty, Xiufang Chen. 64-69 [doi]
- Enabling sportive games with a do-it-yourself wearable computing platformKi-Woong Park, Byung-Cheol Kim, Jong-Woon Yoo, Kyu Ho Park, KwangYun Wohn. 70-76 [doi]
- Estimation of vertical angle of the impacted ball using a planar sensorJi Eun Bae, Guen Tae Park, Jin Wook Kim, Hang Joon Kim, Hyun Soo Park. 77-81 [doi]
- Evolving a Mario agent using cuckoo search and softmax heuristicsErek R. Speed. 82-88 [doi]
- Examining the motivation of consumers'purchase of video games in TaiwanLo Ching Wen, Chiu Chun Chin. 89-93 [doi]
- Experiences from implementing a face-to-face educational game for iPhone/iPod TouchAlf Inge Wang, Bian Wu, Sveinung Kval Bakken. 94-101 [doi]
- Experiences from implementing an educational MMORPGBian Wu, Alf Inge Wang, Yuanyuan Zhang. 102-109 [doi]
- Exploiting traditional gameplay characteristics to enhance digital board gamesFulvio Frapolli, Apostolos Malatras, Béat Hirsbrunner. 110-117 [doi]
- Game-based strategy to teaching electronic & electrical engineering in virtual worldsMichael J. Callaghan, Kerri McCusker, Julio Lopez Losada, Jim Harkin, Shane Wilson, Jean Dugas, Stephane Demots, Fabien Desbois, Alex Fouquet, Florence Sauviat. 118-125 [doi]
- "Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009Annakaisa Kultima, Kati Alha. 126-133 [doi]
- Introducing game and playful experiences to other application domains through personality and motivation modelsRod Walsh, Marion Boberg, Juha Arrasvuori, Hannu Korhonen, Tanja Walsh. 134-141 [doi]
- MindTactics: A Brain Computer Interface gaming platformKenneth Oum, Hasan Ayaz, Patricia A. Shewokis, Paul Diefenbach. 142-146 [doi]
- Multiplayer gaming for low-end mobile phones: Gaming between basic mobile phones, handheld devices and computer platformsShiblee Imtiaz Hasan. 147-151 [doi]
- Playing with Poetry a Portuguese transmedia experience and a serious ARGPatrícia Gouveia. 152-158 [doi]
- PokerFace: Game players themselves are truly memorableJong-Woon Yoo, Ki-Woong Park, Sung Kyu Park, Hyunchul Seok, Kyu Ho Park. 159-163 [doi]
- Psycho-stimulation for elderly people using puzzle gameBegoña García Zapirain, Amaia Méndez Zorrilla, Sabina Larrañaga. 164-171 [doi]
- Survey on attitude towards pervasive gamesAlf Inge Wang, Hong Guo, Meng Zhu, Are Sæterbø Akselsen, Kenneth Kristiansen. 171-179 [doi]
- Taxonomic contributions to digital games scienceKlaus P. Jantke, Swen E. Gaudl. 180-187 [doi]
- Testing an exergame for effectiveness and attractivenessJeff Sinclair, Philip Hingston, Martin Masek, Kazunori Nosaka. 188-195 [doi]
- Transition to Teaching: 3D classroom simulation and managementPaul Diefenbach, Kenneth Oum, Fredricka K. Reisman. 196-200 [doi]