An analysis of WoW players game hours

Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang. An analysis of WoW players game hours. In Mark Claypool, editor, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008. pages 47-52, ACM, 2008. [doi]

@inproceedings{TarngCH08,
  title = {An analysis of WoW players  game hours},
  author = {Pin-Yun Tarng and Kuan-Ta Chen and Polly Huang},
  year = {2008},
  doi = {10.1145/1517494.1517504},
  url = {http://doi.acm.org/10.1145/1517494.1517504},
  tags = {analysis},
  researchr = {https://researchr.org/publication/TarngCH08},
  cites = {0},
  citedby = {0},
  pages = {47-52},
  booktitle = {Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008},
  editor = {Mark Claypool},
  publisher = {ACM},
  isbn = {978-1-60558-132-3},
}