Exploring the effects of gamification on students with rote learning background while learning computer programming

Mamoona Tasadduq, Muhammad Salman Khan, Rao M. A. Nawab, M. Hassan Jamal, Muhammad Tayyab Chaudhry. Exploring the effects of gamification on students with rote learning background while learning computer programming. Comp. Applic. in Engineering Education, 29(6):1871-1891, 2021. [doi]

@article{TasadduqKNJC21,
  title = {Exploring the effects of gamification on students with rote learning background while learning computer programming},
  author = {Mamoona Tasadduq and Muhammad Salman Khan and Rao M. A. Nawab and M. Hassan Jamal and Muhammad Tayyab Chaudhry},
  year = {2021},
  doi = {10.1002/cae.22428},
  url = {https://doi.org/10.1002/cae.22428},
  researchr = {https://researchr.org/publication/TasadduqKNJC21},
  cites = {0},
  citedby = {0},
  journal = {Comp. Applic. in Engineering Education},
  volume = {29},
  number = {6},
  pages = {1871-1891},
}