Advances in real-time rendering in games part I

Natasha Tatarchuk. Advances in real-time rendering in games part I. In International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Courses. ACM, 2013. [doi]

@inproceedings{Tatarchuk13,
  title = {Advances in real-time rendering in games part I},
  author = {Natasha Tatarchuk},
  year = {2013},
  doi = {10.1145/2504435.2504447},
  url = {http://doi.acm.org/10.1145/2504435.2504447},
  researchr = {https://researchr.org/publication/Tatarchuk13},
  cites = {0},
  citedby = {0},
  booktitle = {International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Courses},
  publisher = {ACM},
  isbn = {978-1-4503-2339-0},
}