Abstract is missing.
- An introduction to OpenGL programmingEdward Angel, Dave Shreiner. [doi]
- Multithreading and VFXJames Reinders, George ElKoura, Erwin Coumans, Ron Henderson, Martin Watt, Jeff Lait. [doi]
- A practical guide to art/science collaborationsDaria Tsoupikova, Helen-Nicole Kostis, Dan Sandin. [doi]
- The digital production pipelineDarin Grant, Kim Libreri, Steve LaVietes, Jonathan Gibbs, Barbara Ford Grant. [doi]
- Ray tracing is the future and ever will be..Alexander Keller, Tero Karras, Ingo Wald, Timo Aila, Samuli Laine, Jacco Bikker, Christiaan P. Gribble, Won-Jong Lee, James McCombe. [doi]
- OpenSubdiv from research to industry adoption [doi]
- Numerical methods for linear complementarity problems in physics-based animationKenny Erleben. [doi]
- Turbulent fluidsNils Thuerey, Theodore Kim, Tobias Pfaff. [doi]
- OpenVDB: an open-source data structure and toolkit for high-resolution volumesKen Museth, Jeff Lait, John Johanson, Jeff Budsberg, Ron Henderson, Mihai Aldén, Peter Cucka, David R. Hill, Andrew Pearce. [doi]
- Advances in real-time rendering in games part IINatasha Tatarchuk. [doi]
- Physically based shading in theory and practiceStephen McAuley, Stephen Hill, Adam Martinez, Ryusuke Villemin, Matt Pettineo, Dimitar Lazarov, David Neubelt, Brian Karis, Christophe Hery, Naty Hoffman, Hakan Zap Andersson. [doi]
- Advances in real-time rendering in games part INatasha Tatarchuk. [doi]
- Story: it's not just for writers... anymoreCraig Caldwell. [doi]
- Mobile game creation for everyoneJoel Van Eenwyk, Walter Luh. [doi]
- Recent advances in light transport simulation: theory & practiceJaroslav Krivánek, Iliyan Georgiev, Anton S. Kaplanyan, Juan Canada. [doi]
- Advances in new interfaces for musical expressionSidney Fels, Michael J. Lyons. [doi]
- Rendering massive virtual worldsGraham Sellers, Juraj Obert, Patrick Cozzi, Kevin Ring, Emil Persson, Joel de Vahl, J. M. P. van Waveren. [doi]
- Introduction to computer graphicsAndrew Glassner. [doi]
- Combining GPU data-parallel computing with OpenGLMike Bailey. [doi]
- Lights! speed! action!: fundamentals of physical computing for programmersErik Brunvand. [doi]
- Digital geometry processing with discrete exterior calculusKeenan Crane, Fernando de Goes, Mathieu Desbrun, Peter Schröder. [doi]
- Dynamic 2D/3D registration for the KinectSofien Bouaziz, Mark Pauly. [doi]
- Efficient real-time shadowsElmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer. [doi]