A learning algorithm based on $λ$-policy iteration and its application to the video game "tetris attack"

Le Hoang Thanh. A learning algorithm based on $λ$-policy iteration and its application to the video game "tetris attack". In Heinrich C. Mayr, Martin Pinzger, editors, Informatik 2016, 46. Jahrestagung der Gesellschaft für Informatik, 26.-30. September 2016, Klagenfurt, Österreich. Volume P-259 of LNI, pages 2157-2162, GI, 2016. [doi]

Abstract

Abstract is missing.