"To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design

Carl Therrien. "To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design. In Marinka Copier, Annika Waern, Helen W. Kennedy, editors, Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011. Digital Games Research Association, 2011. [doi]

Abstract

Abstract is missing.