Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds

Chris Thorne. Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds. In 4th International Conference on Cyberworlds (CW 2005), 23-25 November 2005, Singapore. pages 263-270, IEEE Computer Society, 2005. [doi]

Abstract

Abstract is missing.