Leonardo Thurler, José Montes, Rodrigo Veloso, Aline Paes, Esteban Clua. AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird. In Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. González-Calero, editors, Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings. Volume 13056 of Lecture Notes in Computer Science, pages 196-208, Springer, 2021. [doi]
@inproceedings{ThurlerMVPC21, title = {AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird}, author = {Leonardo Thurler and José Montes and Rodrigo Veloso and Aline Paes and Esteban Clua}, year = {2021}, doi = {10.1007/978-3-030-89394-1_15}, url = {https://doi.org/10.1007/978-3-030-89394-1_15}, researchr = {https://researchr.org/publication/ThurlerMVPC21}, cites = {0}, citedby = {0}, pages = {196-208}, booktitle = {Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings}, editor = {Jannicke Baalsrud Hauge and Jorge C. S. Cardoso and Licínio Roque and Pedro A. González-Calero}, volume = {13056}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-030-89394-1}, }