Light Field Rendering for Games

Severin Todt, Christof Rezk-Salama, Andreas Kolb. Light Field Rendering for Games. In Ik Soo Lim, Wen Tang, editors, EG UK Theory and Practice of Computer Graphics, Manchester, United Kingdom, 2008. Proceedings. pages 27-33, Eurographics Association, 2008. [doi]

@inproceedings{TodtRK08,
  title = {Light Field Rendering for Games},
  author = {Severin Todt and Christof Rezk-Salama and Andreas Kolb},
  year = {2008},
  doi = {10.2312/LocalChapterEvents/TPCG/TPCG08/027-033},
  url = {http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/027-033},
  researchr = {https://researchr.org/publication/TodtRK08},
  cites = {0},
  citedby = {0},
  pages = {27-33},
  booktitle = {EG UK Theory and Practice of Computer Graphics, Manchester, United Kingdom, 2008. Proceedings},
  editor = {Ik Soo Lim and Wen Tang},
  publisher = {Eurographics Association},
  isbn = {978-3-905673-67-8},
}