Severin Todt, Christof Rezk-Salama, Andreas Kolb. Light Field Rendering for Games. In Ik Soo Lim, Wen Tang, editors, EG UK Theory and Practice of Computer Graphics, Manchester, United Kingdom, 2008. Proceedings. pages 27-33, Eurographics Association, 2008. [doi]
@inproceedings{TodtRK08, title = {Light Field Rendering for Games}, author = {Severin Todt and Christof Rezk-Salama and Andreas Kolb}, year = {2008}, doi = {10.2312/LocalChapterEvents/TPCG/TPCG08/027-033}, url = {http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/027-033}, researchr = {https://researchr.org/publication/TodtRK08}, cites = {0}, citedby = {0}, pages = {27-33}, booktitle = {EG UK Theory and Practice of Computer Graphics, Manchester, United Kingdom, 2008. Proceedings}, editor = {Ik Soo Lim and Wen Tang}, publisher = {Eurographics Association}, isbn = {978-3-905673-67-8}, }