Compositional procedural content generation

Julian Togelius, TrĂ³ndur Justinussen, Anders Hartzen. Compositional procedural content generation. In Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012. ACM, 2012. [doi]

@inproceedings{TogeliusJH12,
  title = {Compositional procedural content generation},
  author = {Julian Togelius and TrĂ³ndur Justinussen and Anders Hartzen},
  year = {2012},
  doi = {10.1145/2538528.2538541},
  url = {http://doi.acm.org/10.1145/2538528.2538541},
  researchr = {https://researchr.org/publication/TogeliusJH12},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012},
  publisher = {ACM},
  isbn = {978-1-4503-1447-3},
}