The following publications are possibly variants of this publication:
- Procedural Content Generation in GamesNoor Shaker, Julian Togelius, Mark J. Nelson. Computational Synthesis and Creative Systems, Springer, 2016. [doi]
- Search-Based Procedural Content GenerationJulian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne. evoW 2010: 141-150 [doi]
- Experience-Driven Procedural Content GenerationGeorgios N. Yannakakis, Julian Togelius. taffco, 2(3):147-161, 2011. [doi]
- Deep learning for procedural content generationJialin Liu 0001, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis, Julian Togelius. nca, 33(1):19-37, 2021. [doi]