Henry Togwell, Mark McGill, Graham A. Wilson, Daniel Medeiros, Stephen Anthony Brewster. In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay. In Simone D. J. Barbosa, Cliff Lampe, Caroline Appert, David A. Shamma, editors, CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022 - 5 May 2022, Extended Abstracts. ACM, 2022. [doi]
@inproceedings{TogwellMWMB22, title = {In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay}, author = {Henry Togwell and Mark McGill and Graham A. Wilson and Daniel Medeiros and Stephen Anthony Brewster}, year = {2022}, doi = {10.1145/3491101.3519741}, url = {https://doi.org/10.1145/3491101.3519741}, researchr = {https://researchr.org/publication/TogwellMWMB22}, cites = {0}, citedby = {0}, booktitle = {CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022 - 5 May 2022, Extended Abstracts}, editor = { Simone D. J. Barbosa and Cliff Lampe and Caroline Appert and David A. Shamma}, publisher = {ACM}, isbn = {978-1-4503-9156-6}, }