ONYA - The Wellbeing Game: How to Use Gamification to Promote Wellbeing

Daniel Tolks, Michael Sailer, Kevin Dadaczynski, Claudia Lampert, Julia Huberty, Peter Paulus, David Horstmann. ONYA - The Wellbeing Game: How to Use Gamification to Promote Wellbeing. Information, 10(2):58, 2019. [doi]

@article{TolksSDLHPH19,
  title = {ONYA - The Wellbeing Game: How to Use Gamification to Promote Wellbeing},
  author = {Daniel Tolks and Michael Sailer and Kevin Dadaczynski and Claudia Lampert and Julia Huberty and Peter Paulus and David Horstmann},
  year = {2019},
  doi = {10.3390/info10020058},
  url = {https://doi.org/10.3390/info10020058},
  researchr = {https://researchr.org/publication/TolksSDLHPH19},
  cites = {0},
  citedby = {0},
  journal = {Information},
  volume = {10},
  number = {2},
  pages = {58},
}