Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response

Zachary O. Toups, Andruid Kerne, William A. Hamilton. Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response. In Drew Davidson, Tracy Fullerton, Karen Schrier, Stephen N. Spencer, editors, Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09, New Orleans, Louisiana, USA, August 4-6, 2009. pages 71-78, ACM, 2009. [doi]

Authors

Zachary O. Toups

This author has not been identified. Look up 'Zachary O. Toups' in Google

Andruid Kerne

This author has not been identified. Look up 'Andruid Kerne' in Google

William A. Hamilton

This author has not been identified. Look up 'William A. Hamilton' in Google