Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response

Zachary O. Toups, Andruid Kerne, William A. Hamilton. Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response. In Drew Davidson, Tracy Fullerton, Karen Schrier, Stephen N. Spencer, editors, Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09, New Orleans, Louisiana, USA, August 4-6, 2009. pages 71-78, ACM, 2009. [doi]

@inproceedings{ToupsKH09,
  title = {Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response},
  author = {Zachary O. Toups and Andruid Kerne and William A. Hamilton},
  year = {2009},
  doi = {10.1145/1581073.1581085},
  url = {https://doi.org/10.1145/1581073.1581085},
  researchr = {https://researchr.org/publication/ToupsKH09},
  cites = {0},
  citedby = {0},
  pages = {71-78},
  booktitle = {Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09, New Orleans, Louisiana, USA, August 4-6, 2009},
  editor = {Drew Davidson and Tracy Fullerton and Karen Schrier and Stephen N. Spencer},
  publisher = {ACM},
  isbn = {978-1-60558-514-7},
}